P. Haslum (2012) "Narrative Planning: Compilations to Classical Planning", Volume 44, pages 383-395
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Appendix - Source coder and example problems
A model of story generation recently proposed by Riedl and Young
casts it as planning, with the additional condition that story
characters behave intentionally. This means that characters have
perceivable motivation for the actions they take. I show that this
condition can be compiled away (in more ways than one) to produce a
classical planning problem that can be solved by an off-the-shelf
classical planner, more efficiently than by Riedl and Young's
specialised planner.